WoW Update
Nov. 27th, 2006 03:53 pmJust so people know, I'm "Visigothe" Dwarf Paladin playing on Gilneas.
So after day 2, I have some thoughts on the game. It's fun, and not as tedious as many such games are, but it still has its share of *massive* tedium. Unlike in offline RPGs, you don't gain experience by killing random monsters (well, you do, but it's paltry). You seem to make the most XP by doing quests, something that in offline RPGs is purely optional. I suppose this is to make the world seem more like a world, and less like a hunting trip. It also encourages grouping, aiding the social aspects of the game. It is however, *really* hard to remember what to click/keys to press just to talk to someone. I still haven't figured out how to talk to someone who isn't in your party (and isn't in your immediate field of view).
The really ugly part about WoW is the mapping. Is it so difficult to have a "live" map with all the places you've been, and markers to where you need to be (assuming you've been there, or have been told where something is)? The tolkein-esque maps are almost entirely useless, as they are waaaay too zoomed out for me to figure out how to get back to where I need to be. Is this universal suckage, or am I missing the "make everything suck less" key command?
Is there a penalty when you die? I've died twice, perhaps 3 times, and I don't believe I've lost anything (money, XP, items). Does this hold true for the higher levels as well? If there is no penalty for death, why don't I just pkill people, and gain XP?
It sucks that trial accounts can't receive items from people. I had a bunch of loot I wanted to give to
vishanti, but no soap.
I thought WoW had an in-game voice-chat option. I haven't figured out how to make that happen.
Big ups to
bigsabu for hopping online and grouping with me last night.
So after day 2, I have some thoughts on the game. It's fun, and not as tedious as many such games are, but it still has its share of *massive* tedium. Unlike in offline RPGs, you don't gain experience by killing random monsters (well, you do, but it's paltry). You seem to make the most XP by doing quests, something that in offline RPGs is purely optional. I suppose this is to make the world seem more like a world, and less like a hunting trip. It also encourages grouping, aiding the social aspects of the game. It is however, *really* hard to remember what to click/keys to press just to talk to someone. I still haven't figured out how to talk to someone who isn't in your party (and isn't in your immediate field of view).
The really ugly part about WoW is the mapping. Is it so difficult to have a "live" map with all the places you've been, and markers to where you need to be (assuming you've been there, or have been told where something is)? The tolkein-esque maps are almost entirely useless, as they are waaaay too zoomed out for me to figure out how to get back to where I need to be. Is this universal suckage, or am I missing the "make everything suck less" key command?
Is there a penalty when you die? I've died twice, perhaps 3 times, and I don't believe I've lost anything (money, XP, items). Does this hold true for the higher levels as well? If there is no penalty for death, why don't I just pkill people, and gain XP?
It sucks that trial accounts can't receive items from people. I had a bunch of loot I wanted to give to
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I thought WoW had an in-game voice-chat option. I haven't figured out how to make that happen.
Big ups to
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