Note: I am documenting my first couple of days with the iPad. This is a conversation already in progress. Start at part 1 here
While at Starbucks, I took the iPad out, and popped onto the wireless network and began downloading a bunch of free apps:
Many iPad apps have an "HD" or "for iPad" moniker associated with them, alerting those that download the app that the UI bespoke for the iPad, and not merely blown up versions of the iPhone interface. Some applications have a "+" in their price/download button. That's to signify the app is a universal binary, with a proper iPad and an iPhone UI. I was interested in checking out a wide variety of apps because almost no developer had access to actual iPad hardware during their application development. They had to rely on the "soft iPad" which doesn't emulate all the hardware capabilities of the real deal. I wanted to see if "Day One" apps felt "iPaddy", or if they felt merely like super-sized iPhone apps. In summary, Most went well beyond their iPhone cousins, but there were some wonky UI choices, even with 1st party apps. I'll go over some of the highlights and lowlights in parts 4 and 5)
While at Starbucks, I took the iPad out, and popped onto the wireless network and began downloading a bunch of free apps:
- NPR
- New York Times' Editors Choice
- BBC News
- The Weather Channel Max+
- Marvel Comics
- Pandora
- Gap 1969 Stream
- Gilt
- Epicurious
- Adobe Ideas
- Dragon Dictation
- WebEx
- AP News
- Wall Street Journal
- Twitterrific
- TweetDeck
- iBooks
- Netflix
- WeatherBug HD
- AIM
- Harbor Master
- BlackJack HD
Many iPad apps have an "HD" or "for iPad" moniker associated with them, alerting those that download the app that the UI bespoke for the iPad, and not merely blown up versions of the iPhone interface. Some applications have a "+" in their price/download button. That's to signify the app is a universal binary, with a proper iPad and an iPhone UI. I was interested in checking out a wide variety of apps because almost no developer had access to actual iPad hardware during their application development. They had to rely on the "soft iPad" which doesn't emulate all the hardware capabilities of the real deal. I wanted to see if "Day One" apps felt "iPaddy", or if they felt merely like super-sized iPhone apps. In summary, Most went well beyond their iPhone cousins, but there were some wonky UI choices, even with 1st party apps. I'll go over some of the highlights and lowlights in parts 4 and 5)