Post Week-End Update
Oct. 24th, 2011 11:19 amIt's been awhile. I've been crazy busy as of late, although not necessarily accomplishing anything — merely making headway in several directions, all of which are very, very fun.
Random thought: I'd love to have Textile/Markdown syntax in LJ posts/comments. I tried to get the folks at Dreamwidth to add it, but they have a mob-rule method for implementing new features, which means it's prettymuch a dead end.
Today I am doing a photo shoot, the results of which will be published in the Cooper Union alumni periodical. I don't normally shoot for anyone but myself, so being published by a periodical in which I am in no direct way associated is kinda cool. I'm getting my co-worker Nick, also a photographer to assist. We did the Game of Thrones promos together, which turned out really great, so I am excited about this, even if it doesn't involve Dothraki Horse Lords.
This evening, my friend Maggie aka @tankgrrl are going to record the 0th episode of our new show "Ruining it for Everyone". The show itself is FUBU (for us, by us), catering to the geek set. Unlike Leo Laporte's, or Dan Benjamin's shows, we're not going to be particularly timely, although we will have a brief news segment. Instead, we're going to go in-depth on a particular topic that interests us. This week, it's Star Wars, specifically focusing on fan edits, what they are, why they're made, and all the technical work that goes into them. We'll also hit the technological legacy of George Lucas (he basically invented, or made better every aspect of modern cinema). The show is also meant to be a tech rehearsal, to make sure we've got all the kinks worked out (or is that in?).
I'm also about to give a presentation with the silly working title: New Deliverables in a Post Website World. Web designers (IAs, coders, and designers all included) aren't application designers, and haven't been exposed to the challenges involved in creating something that isn't as simple as a traditional website. My presentation talks about skills that need to be modified to become a successful application (web-based or native client) designer, as well as how to properly scope and deliver an application destined for the browser, desktop, and/or mobile platform. I'm really excited about this, as I'm getting back to my human-computer interaction roots, which originally focused on desktop application interactions.
So now, I am off to B&H to buy some toys.
Random thought: I'd love to have Textile/Markdown syntax in LJ posts/comments. I tried to get the folks at Dreamwidth to add it, but they have a mob-rule method for implementing new features, which means it's prettymuch a dead end.
Today I am doing a photo shoot, the results of which will be published in the Cooper Union alumni periodical. I don't normally shoot for anyone but myself, so being published by a periodical in which I am in no direct way associated is kinda cool. I'm getting my co-worker Nick, also a photographer to assist. We did the Game of Thrones promos together, which turned out really great, so I am excited about this, even if it doesn't involve Dothraki Horse Lords.
This evening, my friend Maggie aka @tankgrrl are going to record the 0th episode of our new show "Ruining it for Everyone". The show itself is FUBU (for us, by us), catering to the geek set. Unlike Leo Laporte's, or Dan Benjamin's shows, we're not going to be particularly timely, although we will have a brief news segment. Instead, we're going to go in-depth on a particular topic that interests us. This week, it's Star Wars, specifically focusing on fan edits, what they are, why they're made, and all the technical work that goes into them. We'll also hit the technological legacy of George Lucas (he basically invented, or made better every aspect of modern cinema). The show is also meant to be a tech rehearsal, to make sure we've got all the kinks worked out (or is that in?).
I'm also about to give a presentation with the silly working title: New Deliverables in a Post Website World. Web designers (IAs, coders, and designers all included) aren't application designers, and haven't been exposed to the challenges involved in creating something that isn't as simple as a traditional website. My presentation talks about skills that need to be modified to become a successful application (web-based or native client) designer, as well as how to properly scope and deliver an application destined for the browser, desktop, and/or mobile platform. I'm really excited about this, as I'm getting back to my human-computer interaction roots, which originally focused on desktop application interactions.
So now, I am off to B&H to buy some toys.